Dec 25, 2009, 12:19 AM // 00:19
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#1
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Academy Page
Join Date: May 2008
Guild: Stop Kiting [cwrd]
Profession: Mo/
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Question regarding balanced
This evening we failed twice with balanced to win over the following build:
http://pvx.wikia.com/wiki/Build:Team...ual_Para_Spike
The backline did a great job catching the spikes, but the coördinated frontline just can't pressure enough to kill. We had matches over 15 minutes, but just couldn't kill. After a bit of discussion we still had no clue how to actually dominate this build with balanced. The backline will eventually let a few spikes through because of the duration. It's really frustrating, can anyone help us?
Please no flaming like 'lolurbad' or obvious advices.
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Dec 25, 2009, 01:22 AM // 01:22
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#2
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Forge Runner
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Quote:
Originally Posted by ImpressiveSkilled
This evening we failed twice with balanced to win over the following build:
http://pvx.wikia.com/wiki/Build:Team...ual_Para_Spike
The backline did a great job catching the spikes, but the coördinated frontline just can't pressure enough to kill. We had matches over 15 minutes, but just couldn't kill. After a bit of discussion we still had no clue how to actually dominate this build with balanced. The backline will eventually let a few spikes through because of the duration. It's really frustrating, can anyone help us?
Please no flaming like 'lolurbad' or obvious advices.
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It probably IS your warriors failing. I mean, if you don't die for 15 minutes,and U can't kill shit, something is wrong.
Yeah, they have alot of defence, but ALL you have to worry about is the rit really. Just like in a regular balance, if your mesmer does his job, he should be able to shut weapons down, or your ranger, and prot on a spike. The water ele is a minor annoyance, and one interrupt on blurred gives you enough of a window to spike.
But beating such a build, or rspike, comes down to outspiking them. They usually have so much defence, you simply need to "spike" aswell, and hope your shutdown knows what they're doing, else you might as well /resign.
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Dec 25, 2009, 01:33 AM // 01:33
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#3
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Academy Page
Join Date: May 2008
Guild: Stop Kiting [cwrd]
Profession: Mo/
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I think you underestimate the ele borat, if the frontline is snared by the ele the opponents can just kite away.. Rspike is usually not a problem because they don't have that ele and a rit with multiple defensive weapons
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Dec 25, 2009, 02:36 AM // 02:36
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#4
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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About 5 minute is the mark for offense/defense being to blame. Your backline should be able to last against anything for around 5 minutes without your offense getting kills (obviously killing their teams is going to reduce their offensive power). If the match ends up over before 2 min, the monks are at fault, if the match lasts 15 min the warriors are at fault.
During the 15 min of the match there was more than enough time for an single unsupported warrior to have interrupted and disabled enough of the water ele's bar to get spikes through. It really was your offense's failure to kill anything.
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Dec 25, 2009, 03:14 AM // 03:14
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#5
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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2 paragons that aren't chaining da, that's just bad
sack one of those paras for a fast cast pod mesmer and the spikes will not be caught
that and any sort of balanced teams aren't meant for unskilled players and pugs. you really can't pressure through spikes and some minor midline pew pew without a mesmer.
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Dec 25, 2009, 09:10 AM // 09:10
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#6
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Banned
Join Date: Aug 2006
Guild: Warlord Of The Underworld [WoTU]
Profession: W/
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Against spike builds while playing balanced you need a vocal frontline and more important; a vocal mesmer and ranger. They need to call what they're rupting, otherwise you're better off with a bunch of eles, you can't expect the frontline to anticipate on everything the mesmer/ranger should be doing. But against builds like this it's usually great if you rupt the weapons, bring down DA (why even bring DA now) and spike the prot it may die, it may not die, if the last one is the case I usually keep training the monk with the hammer war untill it does die. once it's dead you need strong ress control and you pretty much won the game.
Yesterday I tried a build with 1 war 2 para's and a fc barbs mes, and it steamrolled that build pretty good.
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Dec 25, 2009, 02:12 PM // 14:12
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#7
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Jungle Guide
Join Date: Feb 2007
Profession: W/
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if its 15 minutes and you havent had a kill it is your offense and shutdown failing. Ranger should be shutting down weapons and trying to d-shot blurred vision. Mesmer also shutting down rit and ele and shaming / shatter on spikes. Even if they are half decent they will get low a couple of minutes in if you have held up without dieing too much. This is when you should start pressuring them and killing them. At this point you will notice their spike should not be as clean cause water ele would be low energy if his being interupted and stripped and also rit would not be using his channeled strike as much because he needs to party support more.
If they get like 3 or more kills in the first minute of engagement then it is your monks fault.
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Dec 26, 2009, 12:35 AM // 00:35
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#8
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Academy Page
Join Date: May 2008
Guild: Stop Kiting [cwrd]
Profession: Mo/
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Thanks for the advice borat, dr reverend and ritukill. Hopefully our balanced team will be able to kill them now.
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